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Airport tycoon 5 pc
Airport tycoon 5 pc









  1. #Airport tycoon 5 pc how to#
  2. #Airport tycoon 5 pc manual#

After a while, an airline will approach with an offer of a master contract. The first few days are dull, as you have no contracts and as a consequence you'll see no incoming flights. It is also our realism flaw number 3.Īfter these initial buildings are placed - hopefully without ruining your possibilities for expansion - the game will tell you that the airport is ready to open. This is a big problem as you go about planning your airport. Yet unlike any other building in the game, they can not be rotated. The prefabricated terminals seem like the only way to go.

#Airport tycoon 5 pc how to#

How to do it without the game saying there is a security breach is a mystery to me, even after a lot of attempts. Security is an obvious concern in an airport, but in a one level terminal, arrivals and departures somehow have to mix in the entrance area. The main gripe I have with the inside of terminals is that I seem to be unable to define what needs to go where. The latter are later leased to contractors. Then you can move inside to define areas of check-in, arrival, security and retail areas. First from the outside where you define the area of your terminal, and whether it is two or one stories high. On easier levels, it's a good idea to go with the standard prefabricated terminals. From time to time a box will appear on screen saying what building is required before your airport is functional. When you start a new airport from scratch the game begins paused and you can build the required buildings while under no time pressure. The game will tell you what you need as you start constructing. This brief but painful guide tells you that there are certain things you must have in order to open your airport for flights: A terminal, a long-time car park, a runway, a taxiway, a control tower, a fire-station and a few other small buildings. The game has a very slow-moving non-interactive tutorial. Realism flaw number 2, and we're only just thinking about digging into the ground. That does not exactly make sense, as you would expect an airport serving millions of people a year would have more than one two-lane access road, the airports I've seen in San Francisco, Riyadh, London, Paris and Copenhagen all did. It's impossible to build another link to the outside world. You are connected to the outside world by two links, one by road and one by rail. The price of a piece of land is low - even closest to the city - and since the game has decided an airport is a business depending on casual passer-by deciding to take a flight somewhere, you might as well play by its rules and grab all the extra passengers you can get. The choice isn't really that hard when you think about it. Realism flaw number 1, and we haven't even started the real game yet. This added cost is supposed to be outweighed by the increased number of passengers you will get, but I doubt that anyone who needs to catch a flight would be deterred for the sake of an extra 10 km drive. The closer to the city, the more expensive the land is.

airport tycoon 5 pc

This isn't exactly as challenging as it sounds because once you've selected the continent and city, there are just three options that vary only by the price and distance from the city you've chosen. When you start the game up, you're supposed to select a spot to place your airport. So what do we do about this? Simple, us great folks here at GDR will help you get started and, as we go, we'll tell you whether this game, um, flies or not.

airport tycoon 5 pc

Pages 24-30 are filled with credits and as a whole, the manual, all 15 pages of it, is utterly worthless. It does not, however, explain the buildings available, the difference between a medium and a small control tower or how to set up a terminal that can prevent security breaches.

#Airport tycoon 5 pc manual#

I kid you not, according to this manual full - screen means using the ENTIRE screen and windowed means only a part of the screen is used - who would have thought it? From pages 9 to 24, the various screens of the game are explained, yet this clinical approach to describing the game doesn't give any information that you couldn't figure out yourself. It spends the first 9 pages talking about the installation and explaining the difference between running in full screen vs.

airport tycoon 5 pc

This is a complex business simulation about running an airport and the manual provided runs to a mere 30 pages. The most striking ting about the game is the manual. Unfortunately, in spite of being a good idea on paper, Airport Inc doesn't follow through on its initial promises. The challenge of creating an infrastructure and trying to turn a profit while meeting safety regulations is novel.

airport tycoon 5 pc

Transport Tycoon Deluxe featured air travel, but only as a minor part of te gameplay. To my knowledge, no other game in recent history has touched on this potentially very interesting subject. Airport Inc is a game about building airports.











Airport tycoon 5 pc